![]() No one’s expecting native 4K support from the PS4 Pro, but 1080p support has nothing to do with 4K screens. Even if it’s been bumped to native 1080p, the patch note language is worrisome, since it specifies 4K, which implies pixel counts minimally greater than 1080p. Some at GAF seem to think the patch is just a user interface upscale, and that the game itself is still rendering at the original 900p resolution. But that could just be the way my new 4K television’s upscaling the picture, not the game itself. Distant objects - brick facades, industrial smokestacks, discrete stones in roads and mortared walls viewed from five or six stories up - seem better delineated and less prone to shimmering when swiveling the view. I’ve installed the patch and futzed around Southwark, and it’s not clear the game looks any better. Does the PS4 Pro version render at greater than 1080p? ![]() ![]() The original PlayStation 4 game rendered at 900p. The patch notes are feature-specific: “Added 4K support on PlayStation 4 Pro.” That would imply something greater than native 1080p support, and that you’d need a 4K television to enjoy the extra pixel bounty.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |